package pacman.actors;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.geom.Shape;
import org.newdawn.slick.state.BasicGameState;

import pacman.base.Body;
import pacman.base.Entity;
import pacman.base.Level;

public class DummyBody extends Body {

    public DummyBody(Role role, Shape shape) {
    	super(role, shape);
    }
    //------------------------------------------------//
    public void render(BasicGameState bsg, Graphics g) {
    }

    public void update(GameContainer gc, int delta) {
    	
    }
    //------------------------------------------------//    
    public void addToLevel(Level l) {
    }

    public Role getRole() {
    	return Role.DUMMY;
    }

    public void onCollision(Entity obstacle) {
    }

    public void removeFromLevel(Level l) {
    }


    public boolean isToRemove() {
    	return false;
    }

}
